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Outer wilds reduced frights1/3/2024 ![]() I legit jumped, it got me good.Įdit: Updated to hide text and mark this post as containing spoilers.Go anticlockwise and enter the room to the southwest. As soon as I let go of concealing my light, dude was right in front of me and grabbed me. I waited for a bit thinking he would return to where he originally came from. I concealed my light, moved away, and saw his light searching the area. I accidentally spotted one of the dude's with my light. I was in the wooded building in the dark realm that's high up on the cliffs. I loved it.īefore I figured this out, I got a good jump scare. Just had to keep moving, not get too close, check my surroundings, and lure the dudes where I needed them to go. Still had my heart racing focusing the light as I was running past the dudes to get to where I needed to go. You don't even need need to hide your light. So if you're in a situation where you have one pathway with two ways of going through it just lure the dude to one side, and then walk around on the other. They won't actually give chase until they're within a certain distance. Spoilers: I had trouble with this until I figured out that you could keep your light shining on them from afar. Would've probably been much less frustrating to be honest. After I played it however, I kinda wish I would've turned it off if it really makes them easier to deal with. In my opinion it cannot even be considered a jumpscare when they get you. "The Freight" I didn't really get at all, they are not freightening. Which makes it more into a wild goose chase. Of course I got caught a lot of times too but bruteforcing it is much more effective than trying to be sneaky. Sometimes I would actively search for those "guys" and bait them just so I can roughly tell where I am. Which really has nothing to do with stealth. What all of this amounts to however is that you flicker your light on and off all the time and just run around them most of the time. However while the Anglerfishes react to sound, the "guys" react to light. They're essentially very similar to Anglerfishes. They will mindlessly flail around their lantern, which makes them essentially stuck in their animation so you can peacefully go behind them. Turn off your light, go behind an obstacle. What you have to do is intentionally light in their face so they come at you. You just have to forget about being sneaky. Anyway the "guys" are actually fairly easy to deal with. They really could've looked up some actual stealth games. Personally I thought the stealth part was generally garbage. I am not even sure what the point of this post is, but basically I would like to hear some other people's thoughts on this option and basically on the unfair behavior of the guys.Īlso, sorry for any typos or mistakes during the post, I am not a native speaker. Now, while from what I've gathered it is not actually necesary to go through so much trouble with the guys, it does feel like you do since it feels like they are unfair (they can detect you even with the lights off and from really far away, and they are way faster than you without the fright mode on). Now here is a spoiler that makes that option make more sense, but if you haven't fully explored the tower 'dreamworld', don't read this while it's not needed to go there with the guys goind around, it does feel like you need to, and I spent around 1 hour just to figure how to make it to the pit with them wondering around because that was what I understood I had to do (and I was wrong at the time) Now, I do understand why it would be less scary (you can juke them), but the thing is, to me it just feels unfair to try and go around them in the tower 'dreamworld' without that option because of the sheer amount of guys going around and their insane speed. Now here come my thoughts, if you haven't found what the spoopy part of the DLC is yet, I don't recommend you to keep reading since I will mention it, but you can do as you want, just be warned that you might get spoiled.įrom what I've seen, the 'less scary' option is not actually a fright modifier, but a behavioral modifier for the 'guys' (lets call them like that). For context, I basically completed the DLC in around 10-12 hours of game (I played almost without stopping, just to eat and go to the bathroom) and I had a few moments where I felt completely stuck, but I pulled through and completed it. So, as anyone that has bought the DLC might know, once you open the game you are told that you can reduce fright with an option in case you need it.
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